
Slender: The Arrival is a game about the fabled Slender Man, who has risen as a prominent horror figure in pop culture alongside MoMo. There is currently a lack of horror games on the handheld hybrid, so it’s refreshing to see this game appear on the Switch alongside other games like Resident Evil and Outlast. Having said that though, what you’re getting is a truly wonderful horror game, one that’ll have you questioning your own judgement and seeing and hearing things that aren’t really there - for that alone Blue Isle and the rest of the team have to be applauded.Slender: The Arrival by Blue Isle Studios has debuted on the Nintendo Switch.

Slender: The Arrival can be finished in a couple of hours, and with the only additional content being a remastered version of The Eight Pages, entitled Genesis, alongside a couple of harder difficulty settings, this isn’t the most economic package. Our only major gripe outside of the mine level is the game’s short play time. Add to this the macabre music, with its selection of synthesisers, pianos, bells, strings and sparse percussion and you have true, unadulterated terror in audio form. The exemplary sound and music only heighten this feeling of dread further, with the delicate sounds of birdsong in the daylight sections swiftly giving way to demented footsteps crunching on gravel. When Slenderman himself is near, the screen crackles and flashes green - a good sign to run away as fast as you can! It’s all very well done, often playing on your mind and making you see things that aren’t really there.

Many missions start with the saving grace of daylight, complete with soft wind blowing through the trees, before dropping you into an environment where only flickering lights or your torch can aid your vision this juxtaposition makes the dark seem all the darker. The art style homes a minimalist blend of murky, somber tones, drawing you into both the story and community of Oakside. For everyone else though, the small pain of the mines do give way to a fabulous horror experience. The whole concept of Slenderman as a paranormal character will also irritate some, as he can teleport and find you whenever he pleases - if this sounds like something that’ll bother you then stay well away. Finding the generators (which spawn in different places every time you die) can be an annoyance when you’re being chased by not only Slendy himself, but by a bloodthirsty ghoul too. Unfortunately though, the mine level can prove to be a real frustration, especially on the harder difficulty levels. The gameplay mainly revolves around exploring these dark and dingy locales, which are effectively basic mazes, to complete the aforementioned tasks. The changes in scenery help keep things fresh, whilst also allowing for differing scare tactics to be employed and played to the strengths of the location. There are also clues to find throughout that flesh-out the story of the Matheson family, and their Slenderman shaped curse. There’s even a flashback level, (triggered by your character finding and playing an unmarked VHS - yes, chums, a VHS!) set on a beaten up old farm, complete with staple treacherous corn field.

Some sections require you to explore claustrophobic areas like an ominous house, mine, cellar, or church, whilst others ask you to roam larger areas in order to collect a certain amount of pages (ala the freeware title), or turn on a certain number of generators. Your only friend in these creepy climes is your trusty torch, something you’ll really grow to love and hate in equal measure!

You play as an unknown fellow/fellow-ess, documenting the scary surroundings of fictional mountain town Oakside on a Blair Witch-esque camcorder, complete with flashing REC light and timer.
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This freeware game was designed and released on PC by Mark Hadley of Parsec Productions, who is also involved here. Spawned originally as an internet meme, Slenderman’s first foray into gaming was with Slender: The Eight Pages.
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Created by Blue Isle Studios, in collaboration with the character’s creator Eric Knudsen, Slender: The Arrival is a fantastic example of how to instill fear and genuine terror in the player.
